

It doesn’t feel like there’s a primary mode you should be focussing on, though Walker Assault probably gets the most recognition due to its inclusion in beta. There are only 4 worlds (at the moment anyway), but each world accommodates a map that can be used in each of the 9 game modes on offer, and the layouts of the maps are suitably different to make best use of the mode being played. Let’s address the issue around content first. That isn’t here, and it’s not necessarily a bad thing. See, I wanted the land and space battles that we got in Battlefront II, but with the power of the current generation there to realise the environments and scale that wasn’t available a decade ago. Now it’s finally here and it’s with mixed emotions that I’m reviewing it. We hungered for a promised third instalment on the PS3 that never materialised (though development footage surfaced), and so it skipped a generation. Imperials, the aim of the game was a simple fight for control of objectives in a themed map and managed to make you feel like you were part of the universe George Lucas created nearly 40 years ago. Pitting two teams against each other, Rebels vs. There have been a lot of Star Wars games and very few have lived up to fan expectations, with two of the notable exceptions being the original Battlefront and its sequel on PS2. The real question should be: does it do the source material justice? Alongside that there’s been much made of the supposed lack of content, no singleplayer campaign and a pricey season pass so it’s been facing an uphill struggle from the off. Is it reboot or a sequel? That’s the question that’s been on the lips of many since Star Wars: Battlefront was announced, and now that we’ve had hands on it’s still not entirely clear.
